

However, as I played more, I kept noticing unexpected quirks in the results.

It’s a pretty cool idea and rolling lots of dice is fun. Remaining threat or advantage may give an additional bonus or penalty. If you end up with at least one success, you succeed. Net out success and failure icons, and advantage and threat icons. At their most basic, they are simple and elegant: just add positive ability (green 8-sided) and proficiency (yellow 12-sided) dice for your level of skill, negative purple 8-sided difficulty dice for the difficulty level negative red 12-siders for reasons, and then even some more dice (positive blue boosts and negative black setbacks, both 6-siders) for situational modifiers (cover, time pressure, assistance from an ally), grab them all, and roll them.

The central, most intriguing, and most opaque idea in the game is the set of customized dice that are used to form dice pools for task resolution. The dice in Star Wars: Edge of the Empire, image courtesy FFG.
